How the Overall rating and attributes work in Start Your Blue Lock Career, how skill points are spent, and how to raise Overall from 0.
Start Your Blue Lock Career Overall and Stats
Your Overall starts at 0 and rises as you develop skills, but the official description publishes no maximum, no attribute list and no caps. The confirmed way to add development points is skill points, and the active codes grant 105 of them across four strings. The stat table itself is not documented.

What the official description actually says
The developer's wording is deliberately thin. The official description tells you to develop your skills and raise your Overall from 0 to an unstated ceiling, and to watch your career unfold and make important decisions in real time. That is the whole documented framing.
Official source: Start Your Blue Lock Career on Roblox - the official description states "Develop your skills and raise your Overall from 0 to ???"
The "???" is in the original. No official source rounds it to a number, so this page does not either. Any site quoting a maximum Overall for this game is filling the gap with a guess.
Two pieces of the surrounding vocabulary are confirmed by four trackers as of October 8, 2026. Flows are described as a playstyle or style state that acts as a multiplier buff, and weapons are your striker kit, a description carried identically by GameRant and UrGameTips in their code breakdowns. Both are separate from your attributes: roll payouts change what you have access to, while skill points change what you have developed.
The confirmed input: skill points
Skill points are the only development currency with a documented payout path. Four active codes grant them, and the amounts come straight from the October 8, 2026 trackers.
| Code | Skill points | Trackers |
|---|---|---|
SIXHUNDREDCCU |
40 | GameRant, UrGameTips, Destructoid, WorldPlace |
HAPPYOCTOBER |
30 | GameRant, UrGameTips, Destructoid, ProGameGuides |
THANKYOUSOMUCHEVERYONE |
25 | GameRant, UrGameTips, Destructoid, WorldPlace |
THANKYOUMESSI |
10 | GameRant, UrGameTips, Destructoid, ProGameGuides |
That is 105 points if every code is live when you redeem. The codes page is where you check which of the four still work, and all four are redeemed in the Settings menu, the same route the official game description points to.
Where the points are spent is not documented. No source names the screen where skill points are allocated, or the cost of raising an individual attribute. What is documented, from WorldPlace, is that training is one source of skill points, and that is aggregator-level confidence rather than verification.
The slot caveat
Two trackers describe skill points as being granted for your active career slot. UrGameTips words it as points for the slot, and WorldPlace says the same thing. Two agreeing sources is meaningful for a one-month-old game, and WorldPlace is the weaker of the pair, so treat slot-binding as likely rather than proven.
The practical effect is that you should redeem skill-point codes on the slot you intend to keep. If you switch slots later and the points look missing, slot binding is the first thing to check.
The sources point to a per-slot skill-point system without ever stating how many slots the game offers. WorldPlace claims save slots numbered one through eight, but that is an aggregator figure no tracker has verified. Do not plan around eight slots.
The attribute list is not confirmed
Here is the full set of things no whitelisted source has published about this game's stats as of October 9, 2026: the exact stat names, the number of attributes, any caps on individual attributes, how much each attribute moves Overall, and how Overall is weighted overall.
Fan wikis carry claims such as five striker stats and a combined reflection of all core attributes. Those are fan explanations, not developer documentation. This page will not reproduce them as fact, because inventing a stat table for a live game is worse than admitting the gap.
Spend skill points the moment you can, and note which attributes exist on your own account screen. The gap closes the first time a tracker documents the list in-game, and this page will be rebuilt against it rather than against fan-wiki arithmetic.
Flows and weapons interact with Overall but are not attributes. Flow is a multiplier-style state, so a stronger flow raises what your attributes produce; a weapon changes your tools. Neither is a place to put skill points as far as the sources document it.
Is there a way to reset your stats?
The developer has not confirmed a stat reset feature as of October 9, 2026. No official source, tracker or guide describes a button or menu option that resets your stats, and this page will not invent one.
What is confirmed is different: the official description says you can restart your career and try again. That resets the run, and it is the documented path when a career direction has gone wrong. The reroll guide covers what a restart costs you, particularly the rolls and points you have already spent.
Training is the other lever, and it is thinner than you would hope. The official text says to develop your skills, which confirms development happens, without confirming where, at what cost, or through what minigame. The training page keeps that section to what is documented.
Spending your first 105 points sensibly
With the attribute names unknown, the only defensible advice is procedural rather than numerical:
- Redeem all four skill-point codes before you spend anything, so the full 105-landing is available at once.
- Open your slot's development screen and read the attribute names off it yourself, since no published list exists.
- Put points into the attributes that match the flow you rolled, because flow acts as a multiplier and a matching base is the only justified assumption available.
- Keep a note of where you spent, in case slot binding behaves differently than the two trackers describe.
- Revisit after the next patch, because this game shipped a major update on October 7, 2026 and the stat system is exactly the kind of thing an update reworks.
Step 3 is a default rather than a confirmed optimal build. No source documents an optimal attribute split, and any page claiming one is guessing. The builds page handles the fuller combination question.
FAQ
What is the max Overall in Start Your Blue Lock Career?
The developer has not published a maximum. The official description says Overall starts at 0 and rises to an unstated ceiling, and no tracker has filled that in. Any site quoting a specific cap is guessing.
How many skill points can I get from codes?
Four active codes grant 105 skill points in total: 40 from SIXHUNDREDCCU, 30 from HAPPYOCTOBER, 25 from THANKYOUSOMUCHEVERYONE and 10 from THANKYOUMESSI. All are redeemed in the Settings menu.
Are skill points shared across all my career slots?
Two trackers describe them as granted for the active slot rather than account-wide. That is likely but not confirmed, since WorldPlace is the weaker source. Redeem them on the slot you plan to keep.
What are the attribute names in Start Your Blue Lock Career?
No official or whitelisted source has published the attribute list, so this page does not print one. Fan wikis offer explanations, but the official description only confirms that skills are developed and Overall rises from 0.
Can I reset my stats and start my character over?
A dedicated stat reset has not been confirmed by the developer as of October 9, 2026. The official reset mechanism is restarting your career and trying again, which resets the run rather than individual stats.
Related Guides
- Start Your Blue Lock Career Codes (October 2026) - the four skill-point codes and everything else that is currently working
- Start Your Blue Lock Career Training Guide - what the official text does and does not confirm about development
- Start Your Blue Lock Career Builds Guide - combining weapon, flow and stat spend once the pieces are documented
- Start Your Blue Lock Career Beginner Guide - the first-hour order of operations, including when to redeem slot-bound codes
More Start Your Blue Lock Career Guides
How rerolls work in Start Your Blue Lock Career: free flow and weapon rolls from codes, lucky rolls, and how to restart a career run.
Tier list of flows, weapons and roll types in Start Your Blue Lock Career, with what each roll does and how to reroll for better results.
Training, development and skill point spending in Start Your Blue Lock Career, and which training sources raise your Overall fastest.