Anime Mysterious Reroll Farming: Best Methods

All the ways to farm trait rerolls in Anime Mysterious - hourly shops, daily challenges, unit index milestones and level rewards - ranked by rerolls.

Last Updated: September 22, 2026

Anime Mysterious Reroll Farming: Best Methods

The two hourly shops are the backbone: buy from the Gold Shop and the Gem Shop roughly every hour and you get about six rerolls an hour, which community runs put near 120-144 a day before challenges. On top of that sit level rewards every five levels, daily challenges, Unit Index milestones, AFK Chamber drops, and codes. A realistic full-day routine lands around 150-160 rerolls.

No single source gets you there. It is the sum of five small ones, which is why so many accounts run dry. New balance changes land on the official Roblox group and the Discord server, and reroll income is exactly the kind of number that moves when they do.

Official source: Anime Mysterious on Roblox — trait and reroll balance changes appear in patch notes on the official page.

Anime Mysterious lobby upgrade zone with the trait reroll NPC
Anime Mysterious lobby upgrade zone with the trait reroll NPC

What a trait reroll actually does

Trait rerolls are spent at the trait NPC inside the lobby upgrade zone. A roll applies a passive combat modification to a unit, ranging from an attack speed increase to a mechanic that changes how the unit deploys entirely.

The reason rerolls matter so much is pity. The roll pool is steep, and a bad streak on a unit you care about is expensive to undo. A rare community-documented entry is the Absolute Ego trait at roughly a 0.11 percent chance, which removes deployment caps in battle. Those odds are exactly why banking rerolls beats spending them one at a time.

The five sources, ranked

Source Rerolls Cadence Notes
Gem Shop About 3 per hour Resets hourly Costs gems, so it competes with summons
Gold Shop About 3 per hour Resets hourly Costs gold, cheaper early on when gold is plentiful
Level rewards 10 per tier Every 5 account levels Free, one-time, up to a level 100 cap
Daily challenges Varies by quest Resets daily The gap between shop-only and shop-plus-challenges
Unit Index milestones Varies by milestone One-time Base and shiny units both count toward progress

The hourly figures come from community runs of the current build, and they shift with balance patches. Treat them as a planning basis, not a promise.

Claim the hourly shops on a fixed schedule

Three rerolls an hour is small per visit, but it is the only source that regenerates while you sleep. Pick two times a day, set a phone reminder, and check both shops plus your level reward NPC every time. This one habit is worth more than any single grind.

Level rewards: the free hundred

The Level Reward NPC stands near the entrance of the upgrade zone and pays out every five account levels, ten rerolls per tier, with the cap at level 100. That is up to 100 free rerolls with no gold or gem cost at all.

Most accounts are under level 100, which means the account level itself is a reroll engine. If you skip Story runs and stop leveling, you are cutting off a source that pays better per minute than anything else on this list.

Challenges close the gap

A player who only shops lands near 120-144 rerolls a day. Adding the full daily challenge set pushes the community total to roughly 150-160. The quests are not hard, but they need to be done on a schedule like the shops, and most players do them once, forget to reset, and wonder why their income dropped.

Challenges also pay gems and gold, so they double as a secondary source for the summons your roster needs. Our gem farming guide covers that side.

Unit Index milestones

The Unit Index tracks every character you own, base and shiny alike, and pays rerolls as the collection grows. Early game this is one of the larger sources, because a new account discovers units fast. It tapers hard later, so treat it as a front-loaded boost rather than a daily income.

The AFK Chamber adds rerolls passively

The AFK Chamber in the main lobby hands out rewards on a timer even when you are not playing. Its logged drops include a 5 percent chance at a 10-gem bundle, a 40 percent chance at 100 gold, an occasional 0.55 percent shot at the character Luke, unit food drops for leveling, and trait rerolls in the mix.

Because it runs on its own clock, the smart play is to enter it before you log off rather than leaving it for the same slot every day.

Codes are a reroll source too, and they expire

RELEASE and THANKS800CCUAND3KMEMBERS both pay stat rerolls and all-stat rerolls, THANKSFOR1000CCU pays 20 traits, and several others pay 5-15 traits each. Across the full live list that is well over a hundred free rerolls. Check the codes page before you assume you are short.

When to stop rerolling a unit

Set a budget per unit before you start. If you have not hit the traits you want after roughly one to two days of accumulated rerolls, stop and come back later, because pity does not carry between units and a rerolled C-tier unit is wasted gold. Rerolls should go to units already on your tier list at A or above, not to whatever you pulled last.

A daily routine that works

  1. Log in, claim both hourly shops and the level reward NPC
  2. Clear the daily challenges
  3. Check Unit Index progress and claim any milestone
  4. Enter the AFK Chamber before you log off
  5. Redeem any new code the same session

FAQ

How many trait rerolls can I get per day?

Roughly 120-144 from the two hourly shops alone if you claim them every hour, and around 150-160 once daily challenges are included. Add level rewards and Unit Index milestones on top. Community-run figures, subject to balance changes.

What is the fastest way to get my first rerolls?

Redeem your codes. The live code list alone pays well over a hundred traits and rerolls for free, and it takes two minutes at the lobby NPC. Everything else on this page is the sustainable income after that.

Do rerolls transfer between units?

No. Rerolls are spent per unit, so a bad roll on a throwaway cannot be refunded or moved. That is the argument for rerolling only units you intend to keep.

Should I reroll traits or spend gems on summons?

Early, summon. Your roster is the bottleneck, not its stat allocation, and a perfectly rolled Rare unit will not clear Nightmare. Reroll once you have an evolved unit that you actually want to keep.

Is it worth rerolling on an unevolved unit?

Usually not. Evolving first gives the trait a stronger unit to sit on. Save the rerolls for after the evolution, unless the trait changes how the unit deploys, which is the exception.