Every CloverFall grimoire ranked by rarity, with skills, mastery gates, ultimate material costs, and honest notes on what is still unconfirmed.
CloverFall Grimoires: List Rarity and How to Get
Anti-Magic is the best CloverFall grimoire, a Mythic book with sword skills up to 250 mastery, followed by the Legendary Darkness and Wind books. Epic Light and Fire carry early game, while Rare and Uncommon books fill gaps. Every book unlocks fixed Z/X/C/V/G skills through mastery, and the final skill also needs rare ores, fish, and cores.

Every elemental grimoire by rarity
Nine elemental books are documented so far, spread across four rarities. The ranking below matches the October 5, 2026 community tier list, which is currently the only published source grading every book. Mythic and Legendary books hold the strongest late-game potential, while Epic and Rare books are realistic targets for the first days of play.
| Book | Rarity | Tier | Skills | Final skill gate |
|---|---|---|---|---|
| Anti-Magic | Mythic | S | 5 (Z/X/C/V/G) | 250 mastery + cores and crystals |
| Darkness | Legendary | S | 5 (Z/X/C/V/G) | 200 mastery + ores, fish, cores |
| Wind | Legendary | S | 5 (Z/X/C/V/G) | 250 mastery + ores, fish, cores |
| Light | Epic | A | 5 (Z/X/C/V/G) | 200 mastery + ores, fish, cores |
| Fire | Epic | A | 5 (Z/X/C/V/G) | 200 mastery + ores, fish, cores |
| Lightning | Rare | B | 5 (Z/X/C/V/G) | 200 mastery + ores, fish, cores |
| Water | Rare | B | 5 (Z/X/C/V/G) | 200 mastery + ores, fish, cores |
| Heal | Uncommon | C | 3 (Z/X/C) | 50 mastery, no ultimate listed |
| Air | Uncommon | C | 3 (Z/X/C) | 50 mastery, no ultimate listed |
Five-skill books gate G behind 200 to 250 mastery plus materials; the two Uncommon books stop at three skills and 50 mastery. That gap is why rarity matters more here than in games where everything scales equally.
Official source: CloverFall on Roblox — the game page lists grimoires, spells, combos, and awakenings among the core systems, alongside broom exploration, bosses and raids, and skill trees.
A separate pool of character-named books exists in the same rarity bands (Epic Kira, Swing, Vaude, and Voltia; Rare Adlai, Bosimortier, Enoteca, Roulacase, and Sandler; Uncommon Ashford, Bardsley, Bellmore, Crossley, Roselle, and Staria). Those names overlap with the clan roster, and no published source explains the relationship yet, so treat them as a separate collection for now. The clan breakdown covers what those same names do on the family side.
S-tier books: Anti-Magic, Darkness, Wind
Anti-Magic is the Mythic chase book and the clear top target. Its kit is sword-based across all five keys, and the mastery curve climbs steeply: Z Demon-Slayer Slash at 1, X Twin Slash at 30, C Black Meteor at 65, V Demon Rush at 140, and G Cutscene at 250. The G unlock also demands 5 Royal Mana Crystals, 3 Astral Ore, 3 Royal Leviathan Scales, 1 Celestial Pearl, and 3 Anti-Magic Cores. That bill is the heaviest documented for any book, which fits its position.
Darkness trades ceiling for mobility: Z Dark Cloaked Black Blade at 1, X Dark Cloaked Slash at 30, C Dark Cloak: Vanish at 75, V Dimensional Slash at 120, G Cutscene at 200, costing 20 Arcane Ore, 6 Royal Mana Crystals, 8 Starfin Fish, 1 Royal Leviathan Scale, and 5 Dark Cores.
Wind is the area-damage answer: Z Spirit Storm at 1, X Gale Rush at 30, C Wind Blast at 70, V Tornado at 130, G Cutscene at 250, costing 5 Arcane Ore, 5 Royal Mana Crystals, 2 Astral Ore, 1 Royal Leviathan Scale, 1 Celestial Pearl, and 3 Wind Cores. It leads against packs; single-target burst still favors Anti-Magic.
Royal Mana Crystals, Royal Leviathan Scales, and Celestial Pearls appear in more than one ultimate bill. Check which S-tier book you actually own before spending them, because the materials for one G unlock will not stretch to cover a second.
All three share one trait: the V-to-G climb is the longest stretch on each card (80 mastery on Darkness, 120 on Wind, 110 on Anti-Magic plus its priciest bill). Budget around that final grind, not the early unlocks.
A and B-tier books: Light, Fire, Lightning, Water
Light is the friendliest Epic for ranged play: Z Radiant Bolt at 1, X Light Arrow at 30, C Divine Descent at 75, V Sacred Beam at 105, G Cutscene at 200, costing 18 Obsidian Ore, 10 Arcane Ore, 10 Starfin Fish, 3 Royal Leviathan Scales, and 5 Light Cores.
Fire answers the same question with explosions instead of beams. Z Exploding Fireball at 1, X Killer Rush Ball at 25, C Flame Ball Cannonball at 60, V Crazy Cyclone at 90, and G Cutscene at 200. Materials run 20 Mana Ore, 10 Crystal Ore, 10 Golden Pike, 5 Arcane Eel, and 5 Flame Cores. The mastery gates sit slightly lower than Light at every step except G, so the middle of the kit arrives faster.
Lightning and Water are the Rare workhorses. Lightning runs Z Thunder Lance at 1, X Thunder Step at 30, C Chain Lightning at 65, V Thunder Fall at 95, and G Cutscene at 200, with an ultimate bill of 18 Crystal Ore, 10 Obsidian Ore, 10 Arcane Eel, 5 Starfin Fish, and 5 Lightning Cores. Water mirrors the same gates: Z Water Ball at 1, X Tidal Fall at 30, C Sea Dragon's Roar at 65, V Water Cannon at 95, and G Cutscene at 200, costing 20 Silver Ore, 10 Mana Ore, 12 Mana Salmon, 6 Crystal Koi, and 5 Water Cores. Both are honest mid-game books. Neither matches an Epic or Legendary at equal investment, but both clear early content without complaint.
If you hold one Epic and one Rare, the Epic usually wins — unless the Rare already sits past 100 mastery while the Epic sits at zero. Sunk mastery is real progress.
C-tier books and the character-named pool
Heal and Air are Uncommon starters with three skills each and no documented ultimate. Heal runs Z Healing Light at 1, X Healing Circle at 25, and C Blessing of Life at 50. Air runs Z Air Bullet at 1, X Air Burst at 25, and C Gale Cannon at 50. Heal earns its keep when survival matters more than clear speed, especially for new players still learning enemy patterns. Air is simply outclassed once anything higher appears, and replacing it is the correct call.
The character-named books deserve their own note because they confuse new players. Epic holds Kira, Swing, Vaude, and Voltia. Rare holds Adlai, Bosimortier, Enoteca, Roulacase, and Sandler. Uncommon holds Ashford, Bardsley, Bellmore, Crossley, Roselle, and Staria. Every one of these names also appears as a clan, and the single published source lists both without explaining any link between them. Do not assume a Kira book pairs with a Kira clan until a patch note or official post says so.
Official source: CloverFall Trello board — the community board referenced by the code trackers, worth watching for mechanics posts that clarify systems like this one.
For context on where the game stands, CloverFall launched October 5, 2026 from Malphite Studios and sits at roughly 86,000 visits with about 523 concurrent players as of October 7, 2026. Documentation this early comes almost entirely from one community tier list dated October 5, so every number on this page traces back to that single source until more coverage lands.
Mastery, materials, and what is still unconfirmed
Mastery decides when each skill opens, and the G ultimate always adds a material cost on top. Across all seven five-skill books, the V-to-G step is the longest single climb, ranging from 80 to 120 mastery. The material bills consistently mix mined ores, fished catches, and book-specific cores, with Royal Mana Crystals and Royal Leviathan Scales recurring across multiple books. Start fishing and mining early even while your book is still low rarity, because the late bills do not care which book you held at level one.
Two honest gaps remain. First, the exact in-game acquisition route for new books (which NPC, which location, which currency step) is unconfirmed, so this page does not invent one. Second, arcanite spending around books (grimoire spins and elemental re-rolls) is described so far by only a single tracker summary, so treat those details as provisional. What is confirmed is that active redemption codes pay out arcanite and clan rolls, which makes them the cheapest early boost available.
Royal Mana Crystals, Celestial Pearls, and Royal Leviathan Scales feed multiple ultimate bills. Spending them on a Rare book's G days before pulling a Legendary is the most expensive mistake this system allows.
Track the numbers that matter per book: the V-gate mastery, the G-gate mastery, and whether the material list names fish you cannot catch yet or ores you cannot mine yet. A book whose G needs a late-game catch is a book whose G waits, no matter how good the kit looks on paper. The beginner guide lays out which early activities feed these material pools first.
FAQ
What is the best grimoire in CloverFall?
Anti-Magic, the Mythic book. Its five sword skills scale to 250 mastery, and no other book matches its ceiling. Darkness and Wind are the Legendary alternatives, with Darkness favoring mobility and Wind favoring groups. Light and Fire are the realistic early targets.
How do I unlock the G skill on my grimoire?
Raise the book's mastery to the G gate (200 for most books, 250 for Anti-Magic and Wind), then pay the material bill of ores, fish, and book-specific cores. Both conditions apply. Mastery alone does not open it, and materials alone do not either.
Should I keep Light or reroll toward Wind?
Keep Light and play it. Light clears early content comfortably while you build mastery and stockpile materials, and its ultimate bill overlaps partly with higher books. Chase Wind once your account can actually afford the 250-mastery climb plus its crystal and pearl costs.
Where do I get a new grimoire?
Unconfirmed. No published source has documented the exact NPC, location, or purchase step yet, and a similarly named tower from a different Clover game does not apply here. Keep an eye on the official Trello board and the tier list page, which will be updated when the route is verified.
Do the character-named books connect to clans with the same names?
Unknown. The same names appear in both systems with no documented link. For clan-side numbers, see the clan breakdown, and do not plan a build around a pairing nobody has confirmed.
Related Guides
- CloverFall Tier List October 2026 - where every grimoire and clan lands in one ranking — read this when you want the short version of which book and which family to chase first.
- CloverFall Beginners Guide - first-hour priorities, early books, and mistakes to skip — read this before spending any materials, since early-game choices shape the whole mastery climb.
- CloverFall Codes October 2026 - active redemption codes and where to enter them — read this for the free arcanite and clan rolls that fund your early pulls.
- CloverFall Clans Guide - family bonuses, auras, and picks by build — read this to match a clan bonus to whatever book you actually pulled.