Every weapon role ranked for horde clearing - fast-fire, high-damage, close-range, long-range and AoE - plus the unlock tree and where the Epic Deagle sits.
Survive a Million Monkeys Weapons List
Only one weapon in Survive a Million Monkeys has a confirmed name so far, the Epic Deagle pistol, and no damage or fire rate numbers have been published for it or for anything else. So this page ranks the five weapon roles that actually decide a horde run, fast-fire, high-damage, close-range, long-range and area-of-effect, plus where the Epic Deagle fits and how to buy your first upgrade.
- Pick a role before you pick a name. The role decides whether a gun helps at the wave you are standing in.
- Area-of-effect and fast-fire carry the run, long-range keeps you alive, close-range is a panic button.
- The Epic Deagle is the one confirmed pistol, and pistols sit in the close-range bucket.
What is actually confirmed about weapons
Straight answers before the ranking, because the gap between what exists and what people claim is wide in this game.
| Fact | Status |
|---|---|
| Epic Deagle exists as a pistol in the gun pool | Confirmed by published coverage |
| Blasting Off, the first major update, added additional firearms and melee weapons | Confirmed |
| Exact gun names beyond the Epic Deagle | Not published |
| Damage, fire rate, range or reload values | Not published |
| Gun prices in Gems and the full unlock tree | Not published |
The Epic Deagle comes up in coverage as the high-tier pistol and as one of the things Gems buy, the same currency class unlocks draw from. Everything else in the weapon tree is a role rather than a name at this stage. The official listing sells the guns as the reward loop itself, telling players to bring guns, unlock powerful guns, and fight massive hordes together.
Official source: Survive a Million Monkeys on Roblox
Most weapon lists for this title right now are the same five role buckets wearing different site branding, and several openly admit their gun list is unverified. Nothing here invents gun names to fill that gap. When official numbers land, this page gets corrected instead of quietly padded.
The five weapon roles, ranked
| Rank | Role | What it does for you | Best situation | Fails when |
|---|---|---|---|---|
| 1 | Area-of-effect | Hits several monkeys per attack | Large clustered groups, late waves | Targets are spread out or single |
| 2 | Fast-fire | Consistent chip damage and quick follow-ups | Steady streams of standard monkeys | You need to drop a tough target fast |
| 3 | Long-range | Damages monkeys before they arrive | Open ground, dangerous variants | The pack closes the gap anyway |
| 4 | High-damage | Fewer shots per target | Tough or dangerous single enemies | Swarms, where per-shot speed matters more |
| 5 | Close-range | Clears what is already on you | Emergency escapes, panic moments | Anything beyond reach |
The ordering follows how the difficulty curve actually works. Survive a Million Monkeys gets harder by adding monkeys, not by adding one enormous opponent, so the roles that scale with count outrank the role that scales with size.
Why area-of-effect sits on top
Density is the difficulty curve. Once the screen fills, weapons that hit one target at a time lose to weapons that hit five, whatever the per-shot damage says. Area-of-effect is also the role that pairs best with the Blasting Off changes, since that update added new monkey variants and explosive banana attacks that push groups together.
The weakness is early-game sparsity. With a handful of monkeys on screen, an area weapon spends its potential on nothing, which is why it is a second or third purchase rather than a first one.
Why fast-fire is the safest first buy
Fast-fire weapons do not spike, do not need a specific range to work, and reward the habit that matters most in a horde shooter, which is shooting the nearest target continuously. A player who learns one fast-fire gun can carry it through most of a run without relearning anything.
That reliability is why fast-fire is the better first unlock on a new account even though it is not top of the ranking. You want a role that forgives mistakes while you are still making them.
Long-range, high-damage, close-range
Long-range is the survival role. It does the least flashy work and it is the reason some runs end instead of ending early, because monkeys die before they reach you. It becomes close to worthless the moment the pack surrounds you, so it needs a route with escape options.
High-damage is the specialist. Against the dangerous variants that arrived with Blasting Off, one clean hit matters more than a stream of small ones. Against a wall of ordinary monkeys it loses, because nothing dies fast enough to matter.
Close-range is the panic button. It is genuinely valuable and genuinely situational: it is the difference between living and dying in the two seconds after you get surrounded. Buy it late, and buy it knowing you should never be relying on it.
Where the Epic Deagle sits
The Epic Deagle is a pistol, which puts it in the close-range bucket, and coverage describes it as the high-tier pistol option and as a Gems purchase. That combination deserves an honest answer.
A pistol's ceiling in a horde shooter is the problem: it only works once the monkeys have already reached you. Buying the best version of the panic button before you can hold a line at range is a choice that plays to the game's hardest moment instead of its easiest one.
It is a good purchase once you already have a role weapon that covers distance. As a first unlock, it is the most expensive way to learn that panic buttons are not a strategy.
Check what your loadout cannot do. No area damage means crowds will eventually swallow you. No long-range option means every wave ends with you touching monkeys. The Epic Deagle is a fine addition to that list and a poor substitute for the gaps in it.
What Blasting Off added
The first major update brought dangerous new monkey variants, explosive banana attacks, additional firearms, and melee weapons. Three of those four change how you shop. New variants change which role you need, projectiles change how you space yourself, and melee weapons add a close-range option that ignores ammo pressure entirely. Only the firearms count is a straight addition, and more choices still beat the launch pool.
Where to check when numbers land
The developer posts changes on the official group page and the Discord. Those are the two places worth watching for a balance patch or a published weapon table, and this page gets updated the moment real figures appear.
Official source: gorilla warfare official Roblox group
Official source: Survive a Million Monkeys Discord
FAQ
What is the best weapon in Survive a Million Monkeys?
Right now the honest answer is a role, not a name. Area-of-effect wins the late game, fast-fire is the safest first buy, and the Epic Deagle is the only pistol with a confirmed name.
Is the Epic Deagle worth buying?
As an addition to a loadout that already covers range, yes. As your first unlock, it puts you in the panic-button bucket before you have a line-holding weapon.
How many weapons are in the game?
Not published. Blasting Off added additional firearms and melee weapons on top of the launch pool, and the Epic Deagle is the only specific name any source has confirmed so far.
What do weapon upgrades cost?
Unconfirmed in Gems. Weapon purchases and upgrades draw from the same Gems pool as class unlocks, so budget them together rather than separately. The Gems guide covers that.
Which weapons pair with the Juggernaut?
That depends on whether your class can hold ground while monkeys reach you. The class tier list explains why survivability changes which weapon roles make sense.
Related Guides
- Survive a Million Monkeys Class Tier List — the five classes ranked by role fit.
- Survive a Million Monkeys Gems — what weapon purchases and upgrades cost against class unlocks.
- Survive a Million Monkeys Beginner Guide — the first-run order, before the loadout matters.