Tap Simulator Reborn Crafting: Golden to Rainbow

How pet crafting works in Tap Simulator Reborn: fusing Golden, Diamond and Rainbow pets, where each machine sits and the enchants that shift your odds.

Last Updated: 2026-10-15

Tap Simulator Reborn Crafting: Golden to Rainbow Pets

Crafting is the second half of Tap Simulator Reborn's pet system. Hatching gives you a pool of pets; crafting turns duplicates into a stronger version of the same pet. It is the reason the game wants you to hatch thousands of eggs rather than one perfect one, and it is the reason duplicate pets are never wasted.

  • Three rungs — Golden, then Diamond, then Rainbow
  • Where the machines are — golden on the spawn island, diamond in the Crystal Cave, rainbow in the Shadow Realm
  • Fuel — duplicate copies of the same pet, not Coins or Gems
  • Enchanting — a separate Shadow Realm station that consumes Diamonds
  • Alternative route to rainbow — collecting all 15 Shiny Stars reportedly unlocks rainbow hatching directly

Official Tap Simulator Reborn artwork of a rainbow cube pet with wings floating above a player
Official Tap Simulator Reborn artwork of a rainbow cube pet with wings floating above a player

The Variation Ladder in One Table

Every pet in the game sits on a variation ladder that runs alongside its rarity. Rarity decides what you can hatch; variation decides what you have built.

Rung Machine location What it does for you
Normal None — this is what you hatch Base multiplier
Golden Spawn island A step up on the same pet, achievable early
Diamond Crystal Cave The tier that makes mid-game pets competitive with late-game base pets
Rainbow Shadow Realm The top of the ladder, and also reportedly unlocked by the Shiny Star set

The community has described every pet as following this normal to golden to diamond to rainbow ladder, which is a cleaner way to think about the game than memorising pet names. When you hatch a duplicate of something you already own, you are not unlucky. You are being handed a crafting input, and the value of that input depends on how far up the ladder you are prepared to push it.

The achievement data supports the idea that golden is an early-game target rather than an endgame flex. The first Golden badge has been earned by roughly 192,000 players, which is more than the roughly 110,000 who hold the first Collector badge and far more than the roughly 13,000 who hold the first Clicking badge. Fusing a golden pet is something almost every player does within their first sessions. If you have not done it, you are behind the median account.

Official source: Tap Simulator Reborn on Roblox — the official badge list for the experience (readable through the Roblox badges API) shows dedicated Golden tiers one through five, which is the developer's own confirmation that fusing golden pets is a first-class progression track.

How Crafting Works in Practice

You do not craft from a menu. You walk to a machine, which lives on a specific island, and you feed it copies.

Recorded playthroughs of a full-collection run describe the loop in practice: hatch until your inventory fills, clear the pets that are not craft material, and keep pulling the same egg until the tier you want appears. The same footage, a full pet collection run on video, shows players describing the grind as the real cost rather than the machine itself.

Two mechanical details from community sources are worth knowing before you commit a session.

One machine, one rung. The golden, diamond and rainbow machines are separate fixtures on separate islands. You cannot skip from normal to diamond at the golden machine, and you cannot reach the diamond machine at all until you have unlocked Crystal Cave. That is why island progression and crafting progress track each other: your crafting ceiling is literally set by how far you have travelled.

Crafting consumes copies, not currency. The machines take pets. Coins buy the eggs, but the machine itself is not a Coin sink, which means a crafting session is really an egg-hatching session with a filter on it.

The Diamond and Rainbow Machines

The interesting half of the ladder sits behind the later portals.

Community sources place the diamond machine in Crystal Cave and describe it as a laser-based machine rather than a conventional crafting bench. The practical significance is that diamond is the tier where a mid-rarity pet starts beating a base-rarity one, so reaching this machine is the moment your pet team stops being a list of names and starts being a list of tiers.

The rainbow machine sits in the Shadow Realm, behind the game's largest portal payment, and it is the counterpart to the machine that defines the endgame. Community reports describe a rainbow craft as quick once the inputs exist: one source describes fusing five diamond pets into a rainbow taking roughly thirty seconds at the machine. The bottleneck is the five diamond pets, not the craft.

There is a second route to rainbow, and it is cheaper. Recorded playthroughs state that collecting all fifteen Shiny Stars unlocks rainbow hatching, which means the collectible hunt is not optional flavour content but an alternative to the most expensive machine in the game. The Shiny Stars guide has the reported positions.

Protects your best pets before you start a crafting run

The inventory's auto-delete filter clears pets by rarity and variation tier, which is the only way to survive hatching at volume. Before a long run, confirm that your locked and equipped pets are protected and that your filter is keeping golden and above. Recorded playthroughs describe the game shielding locked, equipped and team pets plus the best copies of each pet, but the filter settings are yours to check.

Enchanting: A Different Currency, a Different System

Enchanting looks like crafting and behaves nothing like it. Community playthroughs show an enchanting station in the Shadow Realm that consumes Diamonds, which are a resource you will not have in meaningful quantity until late in the game.

What enchanting is for is improving your odds rather than your pet's tier. A recorded test describes the interaction directly: with two pets carrying an Alchemist enchant at level three, the player reports needing only five pets to hit one hundred percent golden and one hundred percent diamond outcomes. That is a claim about crafting success rates, which implies both that baseline crafts are probabilistic and that enchants are the way to make them deterministic.

Treat that specific interaction as community observation rather than a published rule. What is safe to conclude is the design intent: enchanting is the late-game layer that turns probabilistic crafting into guaranteed crafting, and it is priced in Diamonds specifically so that it stays out of reach until the Shadow Realm.

The takeaway for an earlier account is simple. Do not plan around enchanting. Plan around reaching the diamond machine, and treat enchantments as the thing that makes your existing diamond pets more efficient once you can afford them.

What to Feed the Machines

The most common mistake in this system is treating crafting as a way to upgrade your favourite pet rather than as a way to upgrade many pets. Three habits follow from the ladder's design.

Keep duplicates of everything you might upgrade. A duplicate of a pet you have not yet fused is material. A duplicate you deleted is a hatch you have to repeat.

Fuse the pets you actually field. It does not matter whether a pet is common if it is on your team. A diamond common can out-earn a base mythic, which the pets tier list works through in detail.

Do not craft above your island. A rainbow pet at spawn is a fantasy, because the diamond machine requires Crystal Cave and the rainbow machine requires the Shadow Realm. Spend Coins on eggs at the scale you can reach, and let the crafting ladder follow your portal progress.

The mechanics on this page come from recorded playthroughs and community wikis working within a week of launch, plus the developer's own achievement list. Where a number appears, it is reported rather than official, and the in-game machines are the authority. The Cursor Makers group page is the developer's own surface for announcements about these systems.

FAQ

How does crafting work in Tap Simulator Reborn?

You take duplicate pets to a machine on a specific island and fuse them into a stronger variation of the same pet. The ladder runs normal, golden, diamond and rainbow, with the golden machine on the spawn island, diamond in Crystal Cave and rainbow in the Shadow Realm.

Where is the diamond crafting machine?

In Crystal Cave, according to community sources, which also describe it as a laser-based machine. Reaching it requires either the reported 590 trillion Coin portal or the Gem-funded parkour route.

How many pets do you need to craft a rainbow?

One community source reports that five diamond pets produce a rainbow in around thirty seconds at the Shadow Realm machine, so the constraint is the five diamond inputs rather than the craft itself.

What does enchanting do in Tap Simulator Reborn?

It is a separate Shadow Realm station that consumes Diamonds. Recorded tests describe enchants such as Alchemist improving crafting success rates, with two level-three Alchemist pets reportedly making golden and diamond crafts deterministic.

Is crafting better than hatching a better egg?

They do different jobs. A better egg raises the ceiling of what you can have; crafting raises the tier of what you already have. Late islands expect both, which is why the two systems progress together.

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