How egg hatching works in Tap Simulator Reborn: hatch stations, x3 and x8 modes, the luck passes, auto-delete filters and the reported Secret pity.
Tap Simulator Reborn Eggs: Prices, Pity and Hatch Modes
Eggs are where every Coin you earn eventually goes. Each island has its own stand, each stand holds a different pet pool, and the whole economy is built around the fact that a better egg is the only way to reach the next order of magnitude. This page covers how hatching actually works, what the hatch modes do, which passes change your odds, and where the community's numbers stop being trustworthy.
- Where to hatch — stand at any egg station in an unlocked area
- Free modes — single hatch and triple hatch, both available without a pass
- Automation — hatching can be toggled to run on its own
- Luck passes — Lucky at 249 Robux, Super Luck at 799, Secret Hunter at 1,999
- Inventory pressure — auto-delete by rarity is the tool that makes volume hatching survivable

How Hatching Works
You do not open an egg from a menu. You walk to an egg stand, which sits in every unlocked area, and hatch from there. Community guides describe three options at the stand: hatch one egg, hatch three at once, and toggle automated hatching on or off. The single and triple hatches are free in the sense that they require no purchase; they still cost Coins per egg.
Each egg has its own index. As you hatch, the index fills in and shows you which pets you have pulled, which is the game's way of telling you how far through a pool you are. Community sources report that secret slots stay hidden until the egg's regular pets are complete, so the index is a progress bar that reveals its own endgame.
Two things about the index matter in practice. First, it is the only reliable way to know whether an egg is worth continuing, because a pool with two pets left is a much worse use of Coins than a fresh pool. Second, the hidden secret slots mean a "complete" index is not the same as a finished pool.
Hatch Modes and What They Are For
| Mode | Requirement | When to use it |
|---|---|---|
| Single hatch | None | Filling a specific slot, or hunting one named pet in a small pool |
| Triple hatch | None | The default once you can afford it — three rolls for the price of three |
| Auto hatch | Toggle at the stand | Passive sessions, when you are tapping elsewhere or standing in one spot |
| x3 Egg Hatch pass | Robux | Locks triple hatching in permanently |
| x8 Egg Hatch pass | 995 Robux | Bulk hatching, and it also unlocks the x3 mode |
The x8 pass description is unusually explicit for this game: "Hatch 8 eggs at the same time! Unlocks x3 too." That means x8 is not a separate track from x3, it is the upgrade that contains it, and buying x3 while planning to buy x8 later is money spent twice.
Triple hatching is not a discount. It is a throughput decision: you pay three times the egg price to get three results in the time one would take. That only helps if you can afford to lose the Coins, which is why it becomes the default somewhere in the mid game rather than at the start.
The Luck Passes, and What They Actually Change
Luck in this game is not a hidden modifier. It is an explicit number of rolls per hatch, and the passes are priced accordingly.
| Pass | Price | Official effect |
|---|---|---|
| Lucky | 249 Robux | Every hatch rolls twice and keeps the rarest |
| Super Luck | 799 Robux | Every hatch rolls three times and keeps the rarest, and replaces Lucky |
| Secret Hunter | 1,999 Robux | Secret pets are 30% easier to hatch |
| Faster Hatch | 199 Robux | Eggs hatch 1.5x faster |
| Magic Eggs | 1,799 Robux | Not documented by the developer in the store listing |
Super Luck replacing Lucky is the detail people get wrong. The official description says it replaces the cheaper pass rather than stacking with it, so if you intend to buy both, buy Super Luck and skip Lucky.
Magic Eggs is the interesting one, and the reason is administrative rather than gameplay. The official pass description on the storefront reads as a row of hash characters, which is what a placeholder looks like when it was never filled in before shipping. You can read the same text through the official game pass endpoint that supplies the other thirteen descriptions on this page. Community outlets describe the effect as a 1 in 20 chance of a golden pet and 1 in 100 of a shiny or rainbow pet directly from eggs, and that is plausible for the price, but it is community reporting rather than a developer statement. If you are considering the most expensive item in the shop, check the in-game description first.
Reborn's passes are unusually well documented for a game this young, and the descriptions do the work: "rolls twice and keeps the rarest", "30% easier", "unlocks x3 too". Those sentences tell you the actual effect. Community summaries of the same passes regularly disagree with each other, and the source of truth is the Roblox listing.
Egg Prices and Why You Should Not Trust a Single Number
This is where every guide about this game, including the ones with tables and screenshots, becomes unreliable, so it is worth being direct about it.
Two community wikis track egg prices for Reborn. For the spawn area the two mostly agree: a basic egg at around 100 Coins for the first purchase and 200 afterwards, a spotted egg beside it at roughly 10,000, and a spiked egg past the breakable bridge at around 300,000, or 900,000 for a triple. One of them also lists a Chronus egg that is sold for Robux in the shop as a limited-time offer rather than for Coins.
For the later islands they stop agreeing, and not by a small margin. One source lists mushroom island eggs in the hundreds of billions, the other gives a range that starts lower. One gives sky island eggs at 5 million to 25 million, the other puts the sky island portal itself in that band. Desert, crystal cave and shadow realm prices differ by similar orders of magnitude between sources.
What that means for you: the only price that matters is the one printed on the stand in front of you. Use the community tables to understand the shape of the ladder — each island's eggs are roughly two to three orders of magnitude apart — and ignore the exact figures.
| Island | Egg pool | Reported price scale |
|---|---|---|
| Spawn | Basic, Spotted, Spiked | Hundreds to hundreds of thousands of Coins |
| Sky Island | Sky eggs | Millions of Coins |
| Autumn Island | Pumpkin and autumn eggs | Billions of Coins |
| Mushroom Island | Mushroom and spore eggs | Hundreds of billions of Coins |
| Desert Island | Cactus egg | Trillions of Coins |
| Crystal Cave | Crystal and geode eggs | Hundreds of trillions of Coins |
| Shadow Realm | Void egg | Quadrillions of Coins |
The shape is the useful part. When your current egg costs ten times what you can earn per minute, that is the game telling you to rebirth or unlock the next island rather than grind the same stand.
Secret Pity, and Where the Sources Conflict
Secret pets are the reason the Secret Hunter pass exists at 1,999 Robux, and their spawn behaviour is the most discussed mechanic in the game right now.
The accounts you will find agree on the shape and disagree on the numbers. One community wiki describes a pity system that triggers at 15,000 hatches, at which point the game rolls a 50/50 between the current egg's secret and one from an older island. Another describes a pity mechanic without committing to a threshold. Both describe a counting system that advances as you hatch.
Given that the game launched in the second week of October and has been patched since, a threshold that appeared in a wiki four days after launch should be treated as an observation rather than a specification. What you can rely on is the behaviour: hatching advances a counter, the counter eventually forces a secret, and a completed egg index removes the guessing about which secrets exist.
Recorded playthroughs have also shown a single egg pool containing two secret pets, which matters if you are hunting one specific pet rather than any secret at all.
Auto-Delete and Inventory Management
At scale, hatching produces garbage faster than you can look at it. The game's answer is an inventory filter that deletes by rarity, and experienced players describe setting it up as the first thing they do on a new island.
The filter works per variation tier, so you can clear normal pets while keeping golden, diamond and rainbow versions of the same pet. That matters because of the crafting ladder: duplicates are fuel, and the tiers you want to keep are the upgraded ones.
Two guardrails built into the inventory are worth knowing about. Locked pets, equipped pets and team pets are protected from cleanup, and the auto-delete tool is designed around keeping your best copies. A recorded full-collection run describes the game preserving locked and equipped pets, golden and above, and the best two of every pet. If your tool is not behaving that way, check your locks before you assume the filter is broken.
Official source: Tap Simulator Reborn on Roblox — the description confirms that hatching eggs for pets is the multiplier layer of the game, and the official pass listing is where every quoted hatch effect on this page comes from.
FAQ
How do you hatch eggs in Tap Simulator Reborn?
Walk to an egg station in any unlocked area and hatch from the stand. You can hatch one egg, hatch three at once for free, or toggle automated hatching. Each egg costs Coins from your wallet.
What does Super Luck do in Tap Simulator Reborn?
It makes every hatch roll three times and keep the rarest result, and the official description states that it replaces the cheaper Lucky pass rather than stacking with it.
Is there a pity system for secret pets?
Community sources describe one and disagree on the threshold. One wiki reports a forced 50/50 roll at 15,000 hatches, another describes the mechanic without a confirmed number. Treat any specific figure as reported rather than official.
Which egg should I hatch?
The most expensive egg you can afford without stalling your rebirths. Each island's pool is tuned to that island's Coin scale, so grinding a spawn egg on a late island wastes time even if it is cheap.
What is the Magic Eggs pass?
A 1,799 Robux pass whose official storefront description is an unfilled placeholder. Community outlets describe it as adding a 1 in 20 chance of a golden pet and 1 in 100 of a shiny or rainbow pet from eggs, but the developer has not published the effect.
Related Guides
- Tap Simulator Reborn pets tier list — which pets are confirmed, and how rarity and variation interact.
- Tap Simulator Reborn crafting — what to do with the duplicates your filter is protecting.
- Tap Simulator Reborn gamepasses — every Robux price and official effect, hatching passes included.
More Tap Simulator Reborn Guides
Tap Simulator Reborn pet tiers explained: the rarity ladder, the normal to golden to diamond to rainbow upgrade path, and which pets are worth keeping.
What a rebirth costs and what it pays in Tap Simulator Reborn: the Coin price, the Gems you get back, the permanent tap multiplier and when to stop.
Every Shiny Star location in Tap Simulator Reborn: three around the spawn lobby and two on each of the six islands, plus what collecting all 15 unlocks.