Where Gems come from in Tap Simulator Reborn and how to spend them: the Auto Clicker, tap power nodes and the double jumps that replace portal fees.
Tap Simulator Reborn Gems and Skill Tree
Gems are the second currency in Tap Simulator Reborn and the only one you cannot farm directly. You get them from rebirths, you spend them on a skill tree and on island travel, and the entire mid-game is a budgeting exercise between those two demands. Get the early spending order right and the game accelerates. Get it wrong and you stall with a full wallet and nothing to show for it.
- Gems come from — rebirths, and only rebirths as far as any source documents
- Gems buy — skill tree nodes including automation and tap power, plus double jumps
- Cheapest meaningful node — the Auto Clicker, reported at 20 Gems
- The competing demand — a first double jump is reported at 700 Gems, 35 times the Auto Clicker
- Skill tree unlocks — community reports say it opens after about three rebirths

Where Gems Come From
One source, and it is the same source for everyone: rebirths.
Dexerto is direct about the split between the two currencies. Coins are for hatching eggs and unlocking islands, while Gems go to the skill tree for upgrades including tapping power and automation. Rebirths are what produce the Gems in the first place.
That single-source design is the reason rebirth timing matters so much. There is no Gem boss, no Gem chest, no Gem event you can grind. Every Gem you will ever spend is the byproduct of a Coin wallet you chose to convert. A player who hoards Coins and rebirths rarely is also a player with an empty skill tree.
The storefront does not list Gems in its description at all, which tells you how much of this system the developer has left for players to work out. The official text covers Coins, pets, rebirths and islands. Gems are the layer underneath.
Official source: Tap Simulator Reborn on Roblox — the listing names tapping, hatching, rebirthing and islands as the game's systems and states that trading is coming soon.
When the Skill Tree Opens
Community reports place the skill tree's unlock at around three rebirths, and describe it as a Gem-funded panel that appears in the early game rather than something you find on an island.
The important detail is what sits inside it. Rebirths pay Gems, Gems buy nodes, and the nodes are split between two categories that solve very different problems.
Automation nodes stop you from being the input device. The Auto Clicker is the headline one, and community sources price it at 20 Gems, which is cheap in absolute terms even though it takes a few rebirths to accumulate. Auto Rebirth has an equivalent role for the rebirth system itself.
Tap power nodes raise what a single tap is worth. These are the traditional incremental-game upgrades: they compound with your pet multipliers and your rebirth count.
The reason the Auto Clicker gets recommended first is not that it is the strongest node. It is that it changes the shape of a session. With automation running, progression continues while you are reading the shop, checking a stand or watching the leaderboard. Without it, every Gem you earn is gated behind your own index finger.
Robot automation exists on both sides of the paywall. The skill tree sells automation for Gems, and the Robux store sells Auto Clicker and Auto Rebirth as permanent passes. If you are considering spending real money, price both routes: the pass is a one-off, the Gem nodes are earned, and only one of them costs you real currency.
The Double Jump Problem
Here is the tension that defines the mid-game. Gems buy skill tree nodes, and Gems also buy double jumps, and the double jumps are the only way to reach certain islands without paying their Coin portal fee.
Community reports put the numbers far apart:
| Purchase | Reported Gem cost | What it replaces |
|---|---|---|
| Auto Clicker node | 20 | Nothing — pure automation |
| First double jump | 700 | The sky island portal, reported at 7 to 10 million Coins |
| Second double jump tier | Not published | Autumn island portal, reported at 13 billion Coins |
| Third tier | Around 440,000 | Mushroom island portal, reported at 500 billion Coins |
| Fourth tier | Around 1.2 million | Desert island portal, reported at 45 trillion Coins |
| Crystal Cave route | Around 3 million | Crystal Cave portal, reported at 590 trillion Coins |
Read that table twice, because it explains the whole Gem economy. The first double jump costs 35 times the Auto Clicker. The third tier costs more than a thousand times the Auto Clicker.
And yet the double jumps are frequently the better buy, because of what they replace. Paying 700 Gems to skip a 10 million Coin portal is not an expensive decision; it is a shortcut past a wall you would otherwise grind for. The later tiers are even more lopsided: a reported 440,000 Gems to bypass a 500 billion Coin portal is arguably the best exchange rate in the game.
So the real rule is not "always buy upgrades" or "always buy jumps". It is: buy automation once, then look at the portal price in front of you and compare it to the jump price. Whichever is cheaper relative to your income is the correct purchase.
The Gem Spending Order
Everything above collapses into a short, defensible sequence.
- Auto Clicker first. At a reported 20 Gems it is the cheapest purchase in the game and the one that changes how you play.
- Then decide between tap power and the first jump. If the sky island portal is within a session's reach, pay it with Coins and spend the Gems on tap power. If it is not, buy the jump.
- Stockpile for the later jumps. The reported jump prices for mushroom, desert and crystal cave are large, and they exist specifically to give Gems a long-term purpose. Start saving before you need them.
- Do not buy Gem upgrades you can get as a pass. If you were going to spend real money on the Auto Clicker pass anyway, the Gem node is redundant.
One more consideration: because Gems come only from rebirths, your Gem income scales with how often you rebirth, not with how long you play. A player who rebirthes aggressively accumulates Gems faster than a player with a larger Coin balance, which is why the rebirth guide treats rebirthing as an income stream rather than a milestone.
What the Skill Tree Is Not
Two things commonly get lumped in with the skill tree and do not belong there.
Crafting. The Golden, Diamond and Rainbow machines are physical fixtures on the maps, not skill tree nodes. They consume pets rather than Gems. The crafting guide covers them separately.
Enchanting. Community playthroughs show enchanting stations consuming Diamonds, not Gems, and Diamonds are a resource that arrives much later than the skill tree does. If you are reading a Gem spending guide and it starts talking about enchants, it is describing a different currency.
The distinction matters because the two systems have different bottlenecks. Gems are limited by how often you rebirth. Crafting is limited by how many eggs you can afford and how much inventory space you have. Spending a session optimising one does nothing for the other. The paid version of every automation node lives in the official game pass list, which is the fastest way to check whether a Gem purchase has a Robux twin.
Gem Numbers You Should Verify In Game
Every figure on this page that is not from the official listing came from community trackers working within a week of launch. The Auto Clicker price of 20 Gems is reported consistently across community sources, which is a good sign. The double jump costs are reported in detail by one source and are worth less confidence.
The game prints all of these numbers in its own shops. Before you commit a large Gem stockpile to a jump, open the upgrade panel and read the price. The islands and portals guide lists the portal fees those jumps are competing with, along with what each island unlocks.
FAQ
How do you get Gems in Tap Simulator Reborn?
From rebirths. Rebirths award Gems in addition to raising your permanent per-tap multiplier, and no other Gem source is documented by any source.
What should I buy with Gems first?
The Auto Clicker, which community sources consistently price at 20 Gems. It is the cheapest upgrade that changes how a session works, because progression continues without manual tapping.
What does the Gem skill tree do in Tap Simulator Reborn?
It sells upgrades bought with Gems, covering automation such as the Auto Clicker and tap power increases. Community reports say it opens after roughly three rebirths.
Are double jumps worth it?
Often yes, because of what they replace. A reported 700 Gems to skip a 7 to 10 million Coin portal is a good trade, and the later tiers bypass even larger portal fees. Compare each jump to the portal price in front of you.
Do Gems buy pets?
No. Pets come from eggs, which cost Coins. Gems are spent on the skill tree and on double jumps that substitute for island portals.
Related Guides
- Tap Simulator Reborn rebirth guide — the only source of Gems, and how to time it.
- Tap Simulator Reborn islands and portals — the portal fees your Gems are competing with.
- Tap Simulator Reborn crafting — the pet ladder, which runs on Coins rather than Gems.
More Tap Simulator Reborn Guides
Tap Simulator Reborn pet tiers explained: the rarity ladder, the normal to golden to diamond to rainbow upgrade path, and which pets are worth keeping.
What a rebirth costs and what it pays in Tap Simulator Reborn: the Coin price, the Gems you get back, the permanent tap multiplier and when to stop.
Every Shiny Star location in Tap Simulator Reborn: three around the spawn lobby and two on each of the six islands, plus what collecting all 15 unlocks.