A First Person Boxing style tier list built only from confirmed names and rarities, with what each tier means and how to judge a style yourself.
First Person Boxing Tier List
A useful First Person Boxing tier list has to start with an admission: the game does not publish a master style list, and only seven style names can be confirmed from official footage. This page ranks those seven by rarity band and archetype, then gives you the framework to place everything else yourself once you roll it.
- S tier — two Legendary-band styles and the one Mythic we can name
- A tier — the EPIC band, where most accounts will actually live
- Unranked — every style whose name the game has not shown publicly
- Real ranking factor — slot count, not rarity
- Read this with — the style drop-rate panel, not a table copied from another game

Why This List Is Short on Purpose
Most Roblox tier lists are long because the game has a wiki with every unit and every stat. First Person Boxing is 20 days old, has no official wiki, and its style names exist only inside the roll animation. Guessing eighteen style names to look complete would be fabrication.
So the list below covers the seven names that appear in official footage, mapped to the rarity band the game itself assigns them. Everything else gets a placement method instead of a fake rank.
The rarity bands come straight from the DROP RATES panel: COMMON, RARE, EPIC, LEGENDARY, MYTHIC, with MYTHIC printed at 0.5%. Rarity is not the same as strength in a skill-based fighter, but it is the only objective signal available, so it anchors the tiers.
S Tier: The Top Band
SLICK (Mythic) is the only Mythic style that can be confirmed by name, and it sits in the band the game prices at 0.5%. It is ranked S on scarcity and on its name's implication of evasion, not on measured performance. If you roll one, the correct move is to equip it in your best slot and learn it rather than immediately rerolling for a name you recognise better.
GHOST STEP (Legendary) reads as a movement style, and movement is the highest-value property in a first-person fighter. A style that changes how you enter and leave range affects every exchange, while a style that only changes punch damage affects one.
PENDULUM (Legendary) reads as a rhythm or timing style. In a game where the counter window is the main scoring mechanic, a style built around timing is worth more than its raw band suggests.
All three sit in the top tier for the same structural reason: they change when and where you can act, not just how hard you hit.
A Tier: The EPIC Band
These four are the realistic long-term residents of most accounts.
| Style | Band | Archetype |
|---|---|---|
| NIGHT TRAIN | EPIC | Aggressive pressure |
| PHILLY SHELL | EPIC | Tight defensive shell |
| ROPE A DOPE | EPIC | Rope-hugging counter fighting |
| SNIP | EPIC | Precise, range-conscious punching |
PHILLY SHELL and ROPE A DOPE are the two most beginner-friendly names on the list. Both imply a defensive shell, which is the correct default while you are still learning to read punches. A shell that keeps you alive long enough to see the counter is worth more than a pressure style that gets you knocked out in round one.
NIGHT TRAIN is the opposite bet. Pressure styles win by never letting the opponent set up, which works beautifully against players who need time to think and badly against players who counter well.
SNIP is the interesting one. A precision style rewards the exact skill this game is built around — finding the opening — but punishes sloppy inputs harder than a shell does. It is the style to move to once you can land counters on purpose.
Style choice sets the floor, not the ceiling. A PHILLY SHELL player who reads punches will beat a SLICK player who does not, because the game resolves exchanges through timing and stamina rather than through item level.
How to Rank a Style You Just Rolled
When the wheel gives you a name that is not on this page, place it with four questions:
- Which band is it printed in? The drop-rate panel files every style. A LEGENDARY that suits you beats a MYTHIC that fights against your instincts.
- Does it change movement or damage? Movement and timing styles scale with skill; damage styles plateau.
- Does it fix your losing pattern? If you lose because you get cornered, a pressure style will not save you. Match the style to the leak.
- Can you actually equip it? A style in an unlocked slot is real; a style waiting for a slot is inventory clutter.
That fourth question is why the styles guide puts so much weight on slots. The tier list assumes you have somewhere to put the result.
The Slot Multiplier
Here is the ranking factor that matters more than any individual style: you start with one slot, and there are four in total. Slots two through four unlock with Spins or with the Slot gamepasses at R$79, R$129 and R$189.
A player with four EPIC styles can answer four different opponents. A player with one LEGENDARY cannot answer the one matchup that beats it. In practice the four-slot EPIC account wins more fights, which means the honest tier list for a new player is:
- S: four unlocked slots
- A: three unlocked slots
- B: two unlocked slots
- C: one unlocked slot, any rarity
That is not a joke about the shop. It is the shape of the system the game shipped.
Reading the Pity Counter as a Tier List Tool
LEGENDARY GUARANTEED IN 40 means the top of this list has a ceiling on how long it can hide. Forty rolls guarantees a Legendary-band result, which puts at least one of GHOST STEP or PENDULUM — or a Legendary you have not seen yet — within reach of a patient account.
Stack that with code payouts and the free group Spin, and the realistic path is: unlock slots with your first batch of Spins, then bank rolls toward the pity threshold. The codes page tracks what is currently live, and it changes fast.
What Beats What
Rarity does not determine matchups; archetype does. A shell style beats a pressure style that cannot break it, a precision style beats a shell that telegraphs, and a movement style beats a precision style that needs a stationary target.
The full breakdown is on the matchup page. The tier-list takeaway is that you should keep one of each archetype once you have slots, rather than four variations of the same idea.
Sources and Further Reading
- The official group behind the game: the official Can You Box? group
- Code payouts that fund rolls toward the pity threshold: GameRant's First Person Boxing code list
Official source: First Person Boxing on Roblox — the official description confirms that slips, counters, guards and stamina decide fights, which is why movement and timing styles outrank raw-damage styles here.
Frequently Asked Questions
What is the best style in First Person Boxing? SLICK is the highest confirmed band at MYTHIC, but the best style for you is the highest-band style you can equip that matches your defensive or offensive habits.
How many styles are ranked here? Seven, because seven names appear in official footage. The game has more; their names are not published.
Is rarity the same as power? No. Rarity reflects drop rate. In a timing-based fighter, a well-piloted EPIC beats a poorly-piloted MYTHIC.
Should I reroll a Legendary for a Mythic? No. Slots are a better use of Spins, and the pity counter means your next Legendary is never far away.
Where do I see the drop rates? On the ROLL STYLES screen, in the DROP RATES panel on the right. MYTHIC is printed at 0.5%.
More First Person Boxing Guides
How slip, guards and counters actually work in First Person Boxing: the counter window, head versus body guards, and the habits that land COUNTER HIT.
First Person Boxing stamina explained: the fatigue bar, cardio, why getting tired slows you down, and how to pace a fight without gassing out.
First Person Boxing styles guide: the Roll Styles screen, the five rarity tiers, the confirmed style names, drop rates and the 40-spin legendary pity.